Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. He destroyed Kiev in 1240 and advanced into Hungary. One of the most common tactics used by Mongol players in early game is the Scout Cavalry Feudal rush. Thats all. Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. The Mongols have a campaign devoted to their civilization: Genghis Khan. I havent considered Elephants because theyre too slow and Mangudai can micro them to death. Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. Light Cav bonus - This bonus means that Hussars take one more hit to die from melee units than other Hussars. Plumed Archers will resist better arrows, but their low attack will leave them vulnerable to Hussars. gold) However, mangudai are really good at killing high value units and infantry without putting themselves at risk, so the trick is to keep them from dying too much once you have a decent group of them running around fighting while you get your siege force up. This is the first example of how well Mangudai and Hussars complement each other. Mangudai are a bit more expensive than normal Cavalry Archers, but also perform a lot better than Cavalry Archers as they have more hit points, attack, firing rate (after Thumb Ring is researched), and an attack bonus against siege units. Mongols would need to micro Mangudai so that they aim for Halbs while Hussars deal with Huskarls. The map is Ravines where hunting is aplenty for the ravenous. The rest of the units are shown, just to give an example of how effective they could become if they happen to engage Hussars or Mangudai, but its likely that the best they could do, as I said, is protecting siege under a Castle from Mongol Hussar sniping. Outside these areas of expertise, the Mongols fare rather poorly. 9 Tricks You Probably Didn't Know They Exist in Age of Empires 2 The Fast Castle into Boom, one of the best beginner build orders for closed maps. In general, any melee unit that is slower than Mangudai or ranged unit outranged by Mangudai will have a hard time countering them, and their use will become situational against Mongols. As for game play, Age of Empires is an action-packed, real-time strategy (RTS) game. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. For more information, please see our Help us expand it, and you get a cookie. Skirms, as arbs, can also be used under your Castle to kill Mongol units trying to snipe your BBCs or Trebs. The Mongols have the fastest Feudal times with the same build as everybody else, and then after that there's Deer. Manage all your favorite fandoms in one place! When the mangudai is uppgraded to elite status they have 0 missile delay. Bloodlines lacking Heavy Camels will die easier, but they are also easier to tech into (especially smooth is 41F 45G costing Byzantine Camels). Otherwise, their navy is fair. With their higher LOS for scout cavalry line, they can "lose" a little time pushing deer to the TC to get a massive food eco advantage. So now I'm in this situation of wanting to play mongols but trying to avoid mangudais (unless they go siege or pikes or smth when mangudais is definetly the way to go) or at least make them part of an army composition. Still unable to produce advanced siege weapons, the Mongols must first kidnap some Chinese engineers. Light Cavalry have 30% more HP As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). Rattans will fare much better, with their amazing pierce armor and 11 attack. Players can scout a much larger area of the map in the same time and may thus get an edge over the other team in terms of resource locations, map layout and position of enemy bases. With their unique technology Drills the siege workshop units move 50% faster. Mangudai have a train time of 21 seconds. When playing a random map game against the computer, the player may encounter any of the following Mongol AI characters: The Mongols were nomads from the steppes of Central Asia. To engage Mangudai, nevertheless, you need NUMBERS. You get Onager and Siege Onager if you can afford it if you're facing an Archer civ or Heavy Scorps if you're against a Cavalry civ. The bonus can also help with a Scout Cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. This article is about the civilization in. Huskarls are also great at soaking arrows, but Hussars are already prepared to deal with them, so Goths should include Halbs on their composition and flood them constantly. The five campaigns revolve around a powerful leader in history: Check the table of contents to begin reading the walkthrough and strategies for each mission. Brilliant work and I hope you keep enjoying the game for many years to come. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. Age of Empires 2 is a real-time based strategy game. Since it spans a greater time period and covers a much wider area than Age of Empires, the game play takes a long time and can easily become boring. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry is not as strong as it could be, although their ability to create Camel Riders offsets this weakness. TL;DR: These are the units that could be used in late game against Mongols. Le grand dbat : Le variant Omicron bientt majoritaire, campagne pertur Age of Empires II Civilizations | Altar of Gaming So, what could each of the civs do against that? Because today we are going to be looking at those exclusive and fascinating tricks along with real-time examples. AboutPressCopyrightContact. They also appear in: In-game, Mongol units speak the Khalkha variety of Mongolian, the most widely spoken of the Mongolic languages and the official language of modern-day Mongolia. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. Mongols get a crazy early game bonus for hunting. Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. You HAVE to get those two Boars in every Random Map game. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Conquistadors can be microed, but Mangudai outrange them, and both Mongol units are faster than them. To finish with cavalry, I have considered all the rest of Unique Units, but some of them have not been included. Mongols match Goth army with their own FU champs and Scorps. Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. Except Goth and Mayans, when you've to go a bit out of style and start champions, perhaps. The Britons team bonus is also helpful as it aids in spamming Cavalry Archers faster. Notice than some of the civs dont even get a unit in bold. Mayans, Incas, and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent Cavalry Archers (Eagle Warriors deal bonus damage to, Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry Archer army perfectly and to some extent their Scorpions. Nothing feels better than overwhelming everyone with a Mangudai tsunami. When it comes to ranged units, we must not forget that both Mongol units get only 4 pierce armor when FU, so theres room for some units to shine against them. Magyar Huszars can replace standard Hussars, and become trash units after researching Corvinian army. Age of Empires Series Wiki is a FANDOM Games Community. The thing to me about the Mongols is that I feel like taking advantage of their post imp strengths is so damn expensive. Yep, that's also my opinion. Their unique unit, the Mangudai, is a Cavalry Archer with a bonus against siege weapons. That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. The companion to Mangudai will always be Hussars. Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. "Fuck you, I'm faster so I'll run away and shoot more arrows! A harsh life of hunting and pastoralism breeds a hardier people. Civilization Bonuses: They can upgrade them fully but they lack bombard cannons. Press question mark to learn the rest of the keyboard shortcuts. Being a civilization with good early and mid game and able to raid with the use of Scout Cavalry and Cavalry Archers they can defeat civilizations that fare otherwise in open maps like Arabia, especially if starting at Dark and Feudal Age. Mongols strategy ? : r/aoe2 - reddit Their economy is not great after the Feudal Age. They can be played in any order. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Europe was spared as Mongol rulers concentrated their efforts against the Middle East and southern China. Still other feudal strats is perfectly fine aswell like m@a and or archers. The Line of sight of the Light Cavalry also makes them an excellent counterpick against. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. Well, I know its been a long post. For each building the Mongols ignite, they get +50 food and gold, which can add up quickly. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. Complementing their fast units is their excellent siege weapons which also receive a great speed boost thanks to Drill. They have many bonuses that allow them to move fast and hit very hard when used effectively. Stupid China. Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. When the first Castle is up, it is the time to start massing Mangudai and decide where to start raiding. Join. by hit-and-running them. Create an account to follow your favorite communities and start taking part in conversations. Ill show it in numbers, considering the most important upgrades and particular bonuses. Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. Mongols Overview AoE2 Spirit Of The Law 360K subscribers Subscribe 9K Share 627K views 7 years ago Brush up on your Khan references and join me in looking at this popular AoE2 civilization.. 10 villager builds house and lures boar. On the water, the lack of Dry Dock is really unfortunate, since it means their ships miss out on an important speed boost. Add some Pikemen for good measure even though nothing can get past 15 SO. The issue is that 1) Not all civs get access to Camels 2) Their base armor is 0/0, thus leaving them vulnerable to attacks. That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. For this matchup, Hussars and Light Cavalry depend enormously on getting Plate Barding Armor and Blast Furnace to be at least effective when fighting Mangudai. Mangudai attack bonus against siege weapons reduced to +1. They also do not get Supplies, making their Militia line more food-intensive. Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. John F Sullivan on Twitter: "So if you want to trace the roots of Hand Cannoneers, Janissaries, Conquistadors and Hussite Wagons hit hard Mongol units. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Learn the build for a 15 minute fast castle into a 3 town-center boom. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). Mangudai should go together and be intensively microed. The Mangudai, being a Cavalry Archer with an attack bonus vs Siege, counters all types of siege units, even the siege from prominent siege civilizations (like the Celts, the Khmer, the Koreans, the Ethiopians, the Portuguese Organ Gun, the Tatar long range Trebuchet, etc.). In contrast, Civilization is a slow-paced , turn-based strategy (TBS) game. How to counter a 18p mongols archers rush? : r/aoe2 and our They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. 1- Tree Hop. The same goes for the rest of siege Unique Units. Clicking on the icon links to the corresponding page. Skirmishers are the main common counter to Mangudai. They have many bonuses that allow them to move fast and hit very hard when used effectively. Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for its 20th anniversary. allbest igliomia3n: ame32 emulator download windows 10 While these stats make them more vulnerable to ranged units than FU generic Hussars, they are much tankier against melee units, and are used as a meatshield for Mangudai and siege, while these are firing from behind. With patch 4.8, Elite Mangudai now have a frame delay of 5. As the Mongols were considered a "nomadic" civilization, they have access to the regional Steppe Lancer unit. Like most Age of Empires II strategies, there are plenty of versions of the same build order that people try out depending on civilization, enemy, and map layout. Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. Aztecs is a bit more challenge, but can still win due to moving speed of all . In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. For that, This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being, The Huns. and our Destroyed house foundations no longer provide population space with the Nomads technology. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. Since they do not get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition Ships, they have a disadvantage to civilizations that get access to it like Turks, Portuguese, and Spanish, especially if the game starts in the Imperial Age onwards. Since Mangudai only get 7 range and will mostly be tightly packed, a good Onager shot can hurt the mass, for other units to finish the job. They have access to all siege weapons except for the Bombard Cannon, giving them a strong offensive edge. The Mongols have access to all archer upgrades and technologies apart from Ring Archer Armor, giving their ranged units an advantage over many other civilizations. Mongols just have 400-550 more Food than everybody else automatically. The better the Mangudai micro, the heavier the losses will be. Then additional in depth advice will be given. The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. Finally, we must pay attention to gunpowder. It led to the point of not only get me to hate that unit despite being one of the strongest in the game but also not knowing anything else the civ could do. Pointy boys (Halberdiers, Pikemen and Kamayuks) could deal well with Hussars trying to snipe siege under Castles, but theyll quickly die to Mangudai. "Good thing I brought my motorized siege units.". Mongols are at their strongest moment in the Castle Age. This page is a stub. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. When Ogedei died on campaign in 1241, the entire army fell back to settle the question of succession. The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. Age of empires 3 Mod to make it similiar To AoE 2 - Age of Empires III Of all the maps available in Age of Empires 2, Arabia is the most popular. One of the main weakness of the Mongols is their mediocre defense. They can still be vulnerable against Onager volleys (see in disadvantages). Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. Mangudai train time increased to 26 seconds. He preferred capturing wealth and engaged in wholesale slaughter, without pausing to install stable governments in his wake. It is also important to notice that you can in many cases risk losing lots of Hussars to snipe Mongol siege, and Blast Furnace becomes very important in these cases. . The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. Halberdiers can support them to deal with Hussars, who deal 10 damage to them. Well delve into different army compositions for each of the civs that could give you a chance of victory. A specific group of people called "barbaric" are the Mongols, a small tribe from central asian grasslands who during the 13th century, conquered much of the known world. https://ageofempires.fandom.com/wiki/File:Mongols_theme_AoE2_DE.ogg, the Mongols were subjugated under Qing rule, https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/mongols, East Asian civilizations (Age of Empires II). Age of Empires 2 Definitive EditionAge of Empires 2Age of empires The Age of KingsBritonsByzantinesCeltsChineseFranksGothsJapaneseMongolsPersiansSaracensTeut. As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns. Seeing as the Mongols utterly destroyed a Teutonic Army like..back in Nam, they most likely were created to do such a thing, (Actual Source http://en.wikipedia.org/wiki/Battle_of_Mohi). Will Ghengis Khan ever find the last dragon ball? Camels are a very important unit for this matchup, since they get a big bonus attack against both Mongol units. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. Their bonuses are really good, but I just can't seem to use them effectively. r/aoe2 - OH MY GOD THE MONGOLS STRATEGY DISCUSSION IS COMING RUN FOR Once their individual scenarios have been unlocked they can be replayed in any order at any time. The Table shows that Hussar effectiveness goes down when upgrades are missing. Hussars are not going to be able to stand up against Paladins but they're way cheaper and you can put a glob of them in front of your siege weapons to hold enemy units in place while the Onagers take pot shots. Build your barracks before clicking up, and either force them to respond to your army (M@A skirms trushing their gold), or fend them off to go for castle age. But of course, that shouldnt be the case. Hope you liked it ;-). In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. They focus on cavalry archers. Here we can also find a use for Persian Trashbows, who, costing only wood, can help a lot hurting units (3 damage each shot). I do like Mangudai as a unit, but the FE buff which made their bonus only apply to rams was absolutely necessary imo. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). If the Mongol player loses attention for a second, he could lose all his army. Tonight we might even see the return of Subotai! The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. This is one of many arena strategy. 4v4 Black Forest | Mongols Action on the Flank! - YouTube Especially for civs who rely strongly on them and dont have a top cavalry support (Vikings, Vietnamese, Britons, Ethiopians,..) massing 40 arbalester could do the trick if you aim to reduce Mangudai numbers.