- No rations to loot from smugglers, despite full tables :p I run through Saltmarsh city, talking to every NPC but can't find ANY plot hook or quest. I figured this out only after tinkering in toolset and noticing that you have separate day/night NPC spawns so you have to wait till morning until you can find that NPC in correct place with correct dialogue. Dicing with Dragons, An Introduction to Role-Playing Games, "Review of the Sinister Secret of Saltmarsh", "Retrospective: The Sinister Secret of Saltmarsh", "Top 10 D&D Modules I Found in Storage This Weekend", "Explore A Spooky Town And Face New Foes In DDO's Sinister Secret Of Saltmarsh Expansion", Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=The_Sinister_Secret_of_Saltmarsh&oldid=1128622723, Role-playing game supplements introduced in 1981, Short description is different from Wikidata, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 21 December 2022, at 02:56. Recreating this adventure is my attempt at giving back to the NWN Community who have given so much. We use our own custom deity system here, so make sure to read those changes and requirements before proceeding as a Cleric. This moment gives them so much agency, so much weight. If you purchased Sinister Secret of Saltmarsh, yet you did not log into the game with an active VIP subscription between the launch of Saltmarsh on August 4th and 11:59 PM Eastern September 5th 2021, your account is not eligible and you will not have any claim tickets to give to Garthalmor. This particular agent, however, will end up dead if the council (and thus Skerrin) finds out that the characters know who it is. It does that by setting up villains with a very clear motivationthere are smugglers who have been running weapons to Lizardmen, the Lizardmen are possibly planning an attack on Saltmarsh. This site uses affiliate links to Amazon and DriveThruRPG. - No way to remove Oceanus and rehire him, as he says he is already in employ of another if you dump him manually. I'd love to try this but it seems it wasn't updated since 2019 so I guess any constructive feedback from the last two years was not acted upon yet? Id like to give special thanks to Zwerkules, Lord of Worms, Senemenelas, Tom Banjo, Ancarion, Nexorcist, Oseryn, Amethyst Dragon, the CEP Team, Dafena, Grymlorde, Tarot Redhand, Proleric (Farmers say the darndest Things) and many others that I have likely forgotten, who have contributed outstanding custom content that is used in this module. - Arena cutscene does not make sense. - player house has stairs but no upstairs area C $27.12 + C $27.10 shipping. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. The module serves as the introduction to an underwater campaign set in the town of Saltmarsh, which the DM can design from the guidelines provided. New Module version uploaded to correct some missing Module events (such as deities among others), and renamed a hak to avoid cep confusion. Pages in category "Sinister Secret of Saltmarsh Expansion Items" The following 17 pages are in this category, out of 17 total. All NPCs are like generic MMO dummies with no useful information. Get Tabletop, RPG & Pop Culture news delivered directly to your inbox. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase. The adventure can be played by 5-10 characters of level 1-3. 75% off Expansion Trove. Magic items should be found by players as treasure and not come as handouts from the DM. He often told jokes and, after doing so, would clear his throat as though punctuating the joke. This can be a really hard fight at 2nd level so be nice to the characters. Enjoy! The wiki page for the EGI has a list of sources, full product names, abbreviations, and a link to the full, downloadable index. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Ned was sent from a nearby city and met his contact in Saltmarsh who appeared cloaked and masked. An evil Alchemist's mansion stands alone on a cliff and mysterious lights and hauntings have kept people away despite rumors of great treasure. However it is perfectly fine as a stand-alone adventure. Update: 7/12/19: Corrected a few minor issues and added a bit more "direction". The premise of the adventure feels like its one that would exist even if the PCs werent around to follow the plot threads. In this video we finally h. Thought you would be able to buy them. the Sinister Secret of Saltmarsh U1 adventure module Dungeons & Dragons Despite these glitches, it is still a very enjoyable module. Expansion features will also be available separately on DDO store, usually 6 months after the release, This page was last modified 15:01, December 4, 2022 (Update 57) by DDO wiki anonymous user. Ghosts of Saltmarsh in the Forgotten Realms (free maps!) Or too used to my old ways of PW building. my apologies. It seems that when you start module it's evening and by the time you get into tavern this NPC is in town hall and has different conversation. This module does a ton of work and wants you to do it too. Only Anders Solmor acts as the balance between the two, bringing together the characters to investigate the situation as outside advisors to the council. Pay special attention to the time and make sure every player gets a chance to talk about what they want to do. I have the ORIGINAL Modules (all three) and as a player I loved that's why I bought them to DM I loved having them figure it out and face the consequences when they did not. Yes, I still hold that to be one of the CCC hidden gems. disappeared. These were some older tilesets created by Lord of Worms (true genius). They're a dynamic bunch. I just tested with a downloaded copy. MODULE U1 - SINISTER SECRET OF SALTMARSH, DUNGEONS DRAGONS. It includes areas and adventures inspired by the original AD&D module as well as later stories from the 5E Ghosts of Saltmarsh book. - Vixlok can fire trigger of Oceanus before Town hall that makes him leave party.. 1st level characters are really squishy. Category:Sinister Secret of Saltmarsh Expansion Items Are there any estimations as to how many hours of gameplay will the module take? As written, it's a tough situation. It faithfully captures all of the important points of the ori. VIPs receive some when they purchase the Sinister Secret of Saltmarsh. I was very careful when downloading and installing all the content. Sanbalet can capture the characters and stick them in area 27 under guard. My notes on The Sinister Secret of Saltmarsh : r/GhostsofSaltmarsh - reddit Can't wait for weekend to run it with friends. He was not at temple altar. Purchasing this bundle unlocks the Ghosts of Saltmarsh book in digital format in the game compendium with all the artwork and maps, cross-linking, and tooltips. Beyond clarifying their goals, we can also help guide the conversations the players are having about their approach towards the Sea Ghost by steering it towards realistic options. Thanks DM Wise & WoG Team for posting this up. From there you'll have to decide how things might turn out given how the characters react to the situation. U1 Sinister Secret of Saltmarsh Visuals | PDF | Fantasy Games Happy 17th Anniversary DDO! Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic 'U' series and some of the best nautical adventures from Dungeon magazine: The Sinister Secret of Saltmarsh. Names, trademarks, and images copyright theirrespective owner. But good news! Las mejores ofertas para Mdulo AD&D U1 - EL SINIESTRO SECRETO DE SALTMARSH - Dungeons & Dragons TSR 9062 estn en eBay Compara precios y caractersticas de productos nuevos y usados Muchos artculos con envo gratis! It is also ACP 4.0 supported within the framework of the module if you enjoy the ACP (but not required). Sea Ghost Top Deck. The adventure can be played by 5-10 characters of levels 1-3. Whether its the fact that a merchant that works with the smugglers has cooked up a harebrained scheme to try and keep the players from learning the truth by planting an assassin prisoner in the upper floor of the mansion: Hell join the party and cause problems, possibly even attacking once the jig is upbut the DM is always instructed to not be obvious about it. Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh U1: Sinister Secret of Saltmarsh MAPS - EN World Future History. [3] The module sleeve contains the following description: Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Perhaps it's my spawn method that's causing issues? Not abandoned, just on hiatus for real life and world building. Frogo, bullywug rogue: level 3 and level 30. Please discard old module, download the new module and the new versions of the haks and tlk (many have been changed and/or updated). Often times its GPU-related and just a simple updating of video drivers fot your graphics card will fix it. El Siniestro Secreto de Saltmarsh U1 Dungeons and Dragons Sinister Secret of Saltmarsh FAQ | Dungeons & Dragons Online discovering the real secret of life. Fantasy Grounds - D&D Classics: U1 The Sinister Secret of Saltmarsh (1E) Level the characters to 4th level once they have dealt with the Sea Ghost and reported to the council of Saltmarsh that the smuggled weapons are going to the lizardfolk at Dunwater river. _kmb_wog_inc: Unable to find area corresponding to tag GHOldCity, Arpelagos Chronicles: The Strain is Strong (DEMO), https://www.tapatalk.com/groups/worldofgreyhawkfr/, The Sinister Secret of Saltmarsh Supermodule, U1 - U3 (1/19/22), World of Greyhawk PW, Mithral Enhanced Edition, World of Greyhawk Forums and Adventuring Guild Hall, Open - Free & open only if project also open, https://forums.beamdog.com/discussion/76719/latest-saltmarsh, Lords of Darkness 3 - Alanya's Secret (V2.0), The Aielund Saga Act III - Return of the Ironlord, HeavensGate 2: Islands of the Undead Legion, Lords of Darkness 4 - For Crown and Country (V1.2), The Crystalmist Campaign Chapter 3: The Sahuagin Heel, The Crystalmist Campaign Chapter 2: The Lichway. Sinister Secret of Saltmarsh mini-expansion was introduced in Update 50 on August 4, 2021. And comments suggest it's somewhat outdated compared to a "live" version on the WoG server? No less than three times the module addresses the DM directly, saying consider how the enemies will react theyre smart foes, theyre successful criminals. Sinister Secret of Saltmarsh - DDO wiki The visual effects are stunning. No clues how to do that, boat just takes me back to the cave. For instance, during the night most villagers won't spawn outside. The Haunting of Saltmarsh 3/32 Questgiver: Krag; Under the Cover of Darkness 3/32 Questgiver: Anders Solmor NOTE: This is the dungeon that is not available in this preview. Thanks for your support! For corrupted files solution should be to redownload everything and if there is temp folder in modules folder then dalete it. This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. Quite good, very beautiful visually, though the resting system is pretty annoying. - socketed weapons: found only 2 gems(1st in the lair of smugglers) and one armor with socket(3rd level of Final Enemy..). I think it was during fighting with locked chests..? It's unlikely that was the original intent, though, as the adventure doesn't actually feature any underwater elements. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. - Vixlok somehow lost his dire mace. - Sahuagins in throne room are dead (baron and his wife and guardians) Could the shark have killed them? - night and day cycle is frustrating. Also, their file size tends to be smaller than scanned image books. 1981 AD&D 1st edition module U1, levels 1-3, 2019 5E adventure hardcover, levels 1-12 campaign, includes updated version of previous modules and more. The module was positively reviewed in Issue No. Additionally, our own custom HCR scripts and Loot Systems are in place. Between clearing out the haunted mansion and taking on the Sea Ghost, we might have a downtime scene or session. Each adventure in Ghosts of Saltmarsh is an addon.These content packages are available via a dropdown menu in the Game Addons section of the Game Details Page. The adventure can be played by 5-10 characters of levels 1-3. Also added more instructions for module installation (to include where to put CMP music files since I forgot to add that in the original instructions). My players ended up making decisions that let them skip the second adventure of this module (as well as U2) so I cant speak for that one. Bandits may flee if they take a hit. August 24th, 2016, 03:42 #2. damned. This can lead to a lot of frustration if the quests aren't clarified. If that's of any help. I know resting in inn forwards time but my broke PC could not afford it in the beginning. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. Don Turnbull is credited with development; he of course had previously written Fiend Folio and was now the head of TSR UK. Looks like you forgot to compile module after making changes so fixed were not applied correctly. I have a PoD copy, and pages 2, 6, 8, and 25 all show cropping at the spine edge. Allow players to restock what they need. Like Tales from the Yawning Portal before it, Ghosts of Saltmarsh takes several classic D&D modules (this time around an aquatic theme) and updates and revitalizes them for 5th Edition. My notes on The Sinister Secret of Saltmarsh. The current version listed is compiled and fixed. I plan to return to this and import all of my fixes and improvements in the next couple of months. As the characters search the room they will begin to uncover a nest of 3 Ghost Spiders . The module is divided into two parts, The Haunted House and Sea Ghost, which are intended to be played consecutively. [2] The module sleeve contains the following description: Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. The Index is based on previous work of Jason Zavoda through '08, and his work as continued and updated by Eric Johnson, Richard DiIoia, Jason "PupickDad" Jacobson, a French fan group, and numerous other fans over the years. The body causes great concern among the council members. Maybe intentional. $15.00 25% off Sinister Secret of Saltmarsh. There is a mystery to solve, npc's to rescue, villians to thwart! With the Sea Ghost taken down, our characters return to Saltmarsh with the information they need to head into Ghosts of Saltmarsh Chapter 3: The Danger in Dunwater. The Sinister Secret of Saltmarsh received positive reviews from critics. Where's the POD??? "[2] Bambra noted that the adventure's main thrust engages the players' problem solving skills, forcing them to piece clues together, and that the encounters in the adventure should present no problems to an intelligent party. Guess I should not use console to teleport around, but if he died (and Oceanus is so easy to kill.. :D) then it would also happen. I made the maps for the house and Sea Ghost all in Photoshop, and I have uploaded them to my DeviantArt gallery. Have a question or want to contact me? What is its sinister secret? Do we think they can realistically row up and challenge the whole crew at once? date=February 11, 2009. https://www.wired.com/geekdad/2007/12/top-10-dd-mod-3-3/, https://greyhawkonline.com/greyhawkwiki/index.php?title=The_Sinister_Secret_of_Saltmarsh&oldid=55838, Creative Commons Attribution-NonCommercial-ShareAlike, 3, 4, 21, 28, 37-59, 61, 65, 79, 80, 111, 229, 246, 247, 248, 252, 253, SEE ALSO U1 The Sinister Secret of Saltmarsh, This page was last edited 07:24, 16 August 2021 by Greyhawk Wiki user. The companion in Part 3 is also excellent. Thus, we can help this adventure out by offering a stronger hook. AD&D modules produced by TSR UK, and set near the town of Saltmarsh. Including a throwaway secret that the players might never realizebut the fact that this mansion was once home to an alchemist is right there for players to discover. - had problems with cleric as well. - Ian Dyverlaw does not recognize he already told me about alchemist And stay tuned for the next post, where we'll talk more about making a proper campaign out of Ghosts of . The abandoned, dilapidated mansion of an evil alchemist has been the subject of rumors about hauntings and treasure. Would be nice to have final raid with the alliance to kill sahuagin bosses. the module is perfect! The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. U1 The Sinister Secret of Saltmarsh (1e) - DriveThruRPG.com - Corporal Radric on the trip back has wrong conversation In particular, U1 requires players to investigate to figure out what's going on in Saltmarsh's haunted house. This tends to come up as advice in every article I write for 1st level adventures and it's still just as important when running Sinister Secret of Saltmarsh. A high quality scan of this module should be offered for POD, and it would sell well. This creates a stronger hook than those proposed in the adventure itself. Based and grounded in the World of Greyhawk, this adventure is an example of the live action server we run, The World of Greyhawk Action Server. MODULE U1 - SINISTER SECRET OF SALTMARSH *NM/MT 9.8 NEW* DUNGEONS DRAGONS. Its a lot of fun. To access the area, go to The Gatekeepers' Grove in the Harbor, talk to NPC Val Arkalamnash and get transported to The Snapping Line Inn. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with AD&D rules. After that had no effect, I learned that much of the module information is stored in the save file. Overall, he felt that "TSR (UK) are to be congratulated on their first module, the series should prove to be interesting and entertaining. If you have a party of players that have more beer and pretzel . AD&D U1 The Sinister Secret Of Saltmarsh #9062 1981 | eBay The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st-3rd levels. January 22, 2013. Bell of Lost Souls Staff Writer and DM, J.R. covers RPGs of all stripes and on occasion eats sandwiches. $22.50. The Ghosts of Saltmarsh: Sinister Secret SoundPack gives you the complete audio solution when playing this first adventure of this colorful and rich DUNGEONS & DRAGONS collection. It appears to have worked - I was able to get the boat dialogue and am now back in Saltmarsh, ready for the next leg of the adventure. I just bought the PDF and there's NO MAPS??? The Sinister Secret of Saltmarsh is one of the adventures featured in the upcoming D&D Book Ghosts of Saltmarsh. DDO Unlimited on Twitter: "Happy 17th Anniversary DDO! Get discounts on Thanks for your hard work! I find it enjoyable to replay. It features undead horrors, smugglers, pirates (parrots and hooks included!) Working on converting the U series over to 5e and would love to use maps built for VTT. Third, U1 presents a relatively self-contained adventure - with a haunted house and smugglers - but then throws in a few lizard men at the end, which can lead characters on to the next adventure in the series, much as players went down the adventure path from the classic G-series ("Giant") adventures (1978) to the D-series ("Descent") adventures (1978) by following the drow. One day everything is working fine, and the next it became completely broken. Learn where the smugglers are bringing the weapons. 1 (beta run) Silverymoon; Price of Freedom XP per encounter: https://ddowiki.com/index.php?title=Saltmarsh&oldid=531884, Pages using DynamicPageList parser function, Slay 10 creatures in Saltmarsh: 165 XP = 16.5 xp/kill, Slay 25 creatures in Saltmarsh: 234 XP = 15.6 xp/kill, Slay 50 creatures in Saltmarsh: 345 XP = 13.8 xp/kill, Slay 100 creatures in Saltmarsh: 585 XP = 11.7 xp/kill, Slay 200 creatures in Saltmarsh: 1,065 XP = 10.65 xp/kill, Slay 400 creatures in Saltmarsh: 2,055 XP = 10.28 xp/kill, Slay 750 creatures in Saltmarsh: 3,645 XP = 10.41 xp/kill, Slay 1,500 creatures in Saltmarsh: 7,965 XP = 10.62 xp/kill, Tactics DCs (Stunning, Sunder, Trip): +2 to +16, This page was last modified 10:10, December 24, 2022 (Update 57.1) by DDO wiki user. This DM Version is based on Oraweb's NWN mod of the original U1 The Sinister Secret of Saltmarsh. You do gain some helpfull NPCs but keeping them alive has always been tough for me. This has all the hallmarks of a great adventure beginning. Checked in toolset, but there is no trigger to spawn crocolisk. The adventure is set in the World of Greyhawk campaign setting. I'll upload the renamed hak separately (wog_custom.hak) along with a new version of the module shortly. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with AD&D rules. Behind a barred door marked DANGER players will find a bunch of skeletons guarding a room with an alchemist, long dead, who has apparently figured out the Philosophers stone. $19.99. He is being fed information and advice from his family's longtime advisor, Skerrin Wavechaser, a secret agent of the Scarlet Brotherhood. VIPs receive 10% off any package, as well as receiving an Elixir of Discovery if they log into the game before September 5. This is a great scan of a great module.The interior illustrations are a bit too dark but that is a small gripe.Highly recommended. Sea Ghost Hold. Quest givers and entrance to the wilderness area is located within the inn. "Unravel the mystery and rumors of strange . - at 22 o'clock town hall NPCs spawned only on the 3rd try? What's The "U" Stand For? Dungeons & Dragons Online released an adaptation of the Sinister Secret of Saltmarsh adventure in 2021. They may have less than average hit points. Sorry for the confusion. Seven sea-based adventures, including the classic The Sinister Secret of Saltmarsh and its sequels, take characters from 1 st to 12 th level. and looking out to sea, stands the Haunted House. $10.50 + $3.85 shipping. The Sinister Secret of Saltmarsh is one of the adventures featured in the upcoming D&D Book Ghosts of Saltmarsh. Could use a readme with cleric system and explanations of systems. Update: 11/5/21: Fixed all bugs, added more features, quality of life improvements, restored sea cave ceilings, and added a number of other flourishes, enhancements. Thanks you! @DM Wise it might help to put the hak in an archive (zip 7z or RAR). [5] Freelance gaming author James Maliszewski calls it "one of the best low-level modules ever written for Dungeons & Dragons" and "a superb example of adventure design". The Sinister Secret of Saltmarsh - Wikipedia [7] According to Denmead, this was "the Scooby Doo episode of D&D modules. At 125 meg it's quite big. At a guess, the "U" most likely stood for UK, but that was abandoned when the later "UK" adventure series appeared. Still making more for city guards and so on. secrets of heavenly by teresa robison goodreads. There are three adventure hooks provided to get the characters to go to the old alchemist's house. But during the night there will be a Town Council at the Town Hall, or more drunks at the tavern, etc. In this preview, however, only the following 5 dungeons are available to preview: Danger at Dunwater 3/32 The Final Enemy 3/32 What Sleeps Below 3/32 The Hijacked Haul 3/32 Back to Basics 3/32 We have detected that . I see the issue. This is a good chance to fail forward. Addeddate 2019-08-14 07:25:18 Coverleaf 0 Identifier tsr09062u1sinistersecretofsaltmarshlvl13 Identifier-ark ark:/13960/t3230r392 Ocr ABBYY FineReader 11.0 (Extended OCR) https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom- One-liners provided by: Grymlorde, Tarot Redhand, T0r0, Frith5, rjshae, CaveGnome, SHOVA, Shadowing2029, and Proleric. This is fun little starter adventure for beginning characters. [4] For a fun twist, we can add a secret and clue to our game that the smuggled weapons found by the characters are actual weapons of King Skotti's armies. Downloading now, looking forward to trying this one out! This adventure is designed for solo or party play (though a party is highly recommended). will definitely buy again! Ask your players to review the downtime activities in chapter 2 of the. Dungeons and Dragons Online invites players to discover the Sinister This is our sinister scarlet secret in Saltmarsh and we can play it out between all of the adventures we run in this book. Immerse your players in this tense and deadly adventure, full of rich environments, dangerous monsters, and rich rewards. I thought I downloaded all the necessary files as well as required projects, yet the log file states the wrm_seasonalv10.hak is missing. I have noticed some Linux users have trouble with the Hool Marshes. [2] The next two modules, Danger at Dunwater and The Final Enemy, continue on from this adventure. Sr. Editor & Publisher: Larry Vela - TYPOS: "Hight Priest" - Rules for Cleric at Server Entrance; "toan" - Minstrel Leader at Kraken. U1: The Sinister Secret of Saltmarsh | RPG Item | RPGGeek A Thinking Adventure. DM's Guide to Ghosts of Saltmarsh - Part 4: The Sinister Secret of I have a PoD copy, and pages 2, 6, 8, and 25 all show cropping at the spine edge. Those lines in your client log are just referencing other parts of the World of Greyhawk (the entire server from which the module is from) for map purposes. U2 Danger at Dunwater by Dave Browne with Don Turnbull. The Compendium Content bundle does not grant access to all the content's options in the rest of the toolset, such as the searchable listings, character builder, or digital sheet. U1 Sinister Secret of Saltmarsh by Dave Browne with Don Turnbull. Please critique as I may be using them in the game and I want them to be the best I can make them. The loyalist council member and smuggler Gellan Primewater himself has such an affectation and Skerrin knows it so he uses it to steer attention away from him and towards the corrupt council member who he plans to either turn to the Brotherhood or remove from the council. First, it features the increasingly familiar trope of a town homebase with a nearby adventure. They come in the following values: Lesser Elixir of Discovery: +5% chance of finding named loot; Greater Elixir of Discovery: +10% chance of finding named loot; Sovereign Elixir of Discovery: +15% chance of finding named loot; Saltmarsh VIP Elixir of Discovery: +15% for 3 hours U1 The Sinister Secret of Saltmarsh (1e) - DMs Guild
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